“I want my CFT”

I want my CFT

(sung to the tune of “Money for Nothing” by Dire Straits (1))

Now look at them LIGOs that’s the way you do it
Correct the errors on the CFT
That ain’t workin’ that’s the way you do it
Photons for nothin’ and your phase for free

Now that ain’t workin’ that’s the way you do it
Lemme tell ya them bits won’t flip
Maybe trap an ion in a planar crystal
Maybe trap an ion on a chip

We gotta install microwave lasers
Custom qubit deliveries
We gotta move these refrigerators
We gotta move these Ising machines

We gotta install microwave lasers
Custom qubit deliveries
We gotta move these refrigerators
We gotta move these Ising machines

I shoulda learned semiconductors
I shoulda learned them fermions
Look at those ions, they can’t find them on the camera
Man, we could have some fun

And he’s up there, what’s that? Rad-pressure noises?
Squeezin’ on the vacuum like a chimpanzee
Oh, that ain’t workin’ that’s the way you do it
Get your photons for nothin’ get your phase for free

We gotta install microwave lasers
Custom qubit deliveries
We gotta move these refrigerators
We gotta move these Ising machines

Listen here, now that ain’t workin’ that’s the way to do it
Correct the errors on the CFT
That ain’t workin’ that’s the way you do it
Photons for nothin’ and your phase for free
Photons for nothin’ and the phase for free
Get your photons for nothin’ and phase for free
Photons for nothin’ and the phase for free (I want my, AdS/CFT)
Photons for nothin’ and the phase for free (I want my, AdS/CFT)


 

Geek is in a Quantum Physics PhD program at University of New Mexico, Albuquerque and his department organized this 21st annual workshop during February 2019 in Albuquerque: http://physics.unm.edu/SQuInT/2019/index.php

Geek attended parts of the event in-between his classes and job teaching undergraduate physics labs.  He sent dad this humorous song summary of the workshop along the lines of others we’ve done on the blog. 🙂

1. Money for Nothing (wikipedia)

 

7DRL Challenge 2016: Arcana Command

My entry in the 2016 7DRL challenge is finished, a mere 1 minute before my time ran out! Arcana Command is based on

Download it here, or keep reading to find out more.

 

Arcana Commander Screenshot

Features:

  • Defend humanity from the mysterious Kyth and their demonic minions
  • Train four different classes of hero
  • Research advanced magic
  • Construct a mighty base of operations
  • Defeat the Kyth on their own turf to win the game
  • Simple controls make the game easy to play
  • Advanced ASCII graphics technology for a modern user experience

Controls:

  • Mouse only
  • Click to select units, click to move, click abilities at the bottom of the screen to use them, click to choose targets
  • Click to switch tabs in HQ
  • Click to select from menus
  • Essentially everything you can do in the game is done by clicking
  • Escape to quit

Known Bugs:

  • No in-game help is available.
  • Completely untested on any platforms other than Mac OS X.

7DRL Challenge 2015: Deathdealer

My entry into the 2015 Seven-Day Roguelike Challenge is complete! Deathdealer, an arena combat roguelike with trading card game mechanics, is finished and available for you to play.

Screen Shot 2015-03-15 at 1.43.42 PM

Features:

  • Survive as long as possible against endless waves of fiendishly difficult enemies
  • Mix and match three schools of magic
  • Customize your character’s deck from 69 different cards
  • Vanquish 32 types of enemies, including 6 absurdly lethal boss monsters
  • Unlock new cards every 5 waves to expand your capabilities
  • Simple controls make the game easy to play
  • Advanced ASCII graphics technology for a modern user experience

Controls:

  • WASD, arrow keys, or vi-keys to move or use menus
  • 1-7 to cast spells from your hand
  • Tab to view enemy information
  • Spacebar or period to wait one turn, to make selections in menus, or to exit the deck builder
  • + and – to add or remove cards from your deck
  • Escape to quit

Known Bugs:

  • Enemy pathfinding is rather weak.
  • Minimum deck size of 20 cards is not enforced, and issues may occur with decks of 7 or fewer cards; please make your decks contain at least 20 cards.
  • No in-game help is available.
  • Completely untested on any platforms other than Mac OS X.

Download Deathdealer for Mac OS X here, or the python source (for any platform with Python) here.

7DRL 2014 – Day 7: In which everything is complete

Trinkets – the roguelike game I’ve spent the past week creating for the 7DRL competition – is finished, about 20 hours before the deadline! It’s a game about wandering an extra dimensional vault, acquiring trinkets and trying to get back home.

A build for mac is available here. Unfortunately, there’s no windows/linux build, but if you’re on one of those operating systems and want to play, the source is available here.

Screen Shot 2014-03-15 at 2.38.31 PM

… which turns out to be entirely justified.

My high score is 59 – can you beat it? If so, let me know in the comments below!

7DRL 2014 – Day 6: In which victory approaches at high velocity

One day remains, and I’m actually almost done. It would be nice to redo the map generator, and game balance can always be tweaked some more, but the plot and endgame are implemented, the boss-fights are done with basic AI, and there’s even a score feature. Shown below is the second of four boss fights:

You have a bad feeling about this level...
You have a bad feeling about this level…
… which turns out to be entirely justified.
… which turns out to be entirely justified.

7DRL 2014 – Day 5: In which parkour is performed in fancy shoes

Today was very productive; I finished the procedural generation of trinkets (for now, at least), improved the magic system, procedurally generated strangely worded descriptions of said trinkets, added new effects including knock-back and circular slide, and added all of the non-boss enemies, including the Abberant visible below:

Image
Parkour shoes acquired!

Shown above is the non-procedurally-generated description of one of the coolest shoe types in the game (thus far, at least). These shoes allow you to run along walls, moving faster than enemies or even jumping over them.

I still have two more days left to go, and quite a bit still to do, including:

  • Plot
  • Victory conditions
  • Boss fights + Boss AI
  • Game balance
  • Prettier maps

7DRL 2014 – Days 3 and 4: In which trinkets are created

So, I’m about halfway through the week, but days 2-4 were all mostly occupied by other things, so the real productivity is just beginning. I’ve reworked the combat system to use the same generalized targeting/effect model as the spells. I’ve also changed trinket abilities to work on that model, divided trinkets into six types (hats, orbs, wands, cloaks, weapons, and shoes), which can be equipped and used for various nefarious purposes. I’ve started work on the procedural generation of trinkets, but there’s still a lot to do on that front, which will occupy the next day and a half, leaving me with a day and a half for enemies, plot, game balance, and a dungeon generator that isn’t stolen from the libtcod tutorial. That’s plenty of time, right?

Screen Shot 2014-03-12 at 11.36.07 PM
Weapons can now replace your bump attack with one or two spell casts. This one replaces your attack with two fire bolts, but they can also sunder defenses or daze and freeze enemies, among other things.
Screen Shot 2014-03-11 at 9.38.44 PM
Death Star? Death Star! DEATH STAR!
This is what happens when you procedurally generate names by picking two words from a list and concatenating them…