
There are now six spells, and status effects, and some of the ‘everything goes horribly wrong’.
The spells have all been divided into ‘targeting’ and ‘effect’ components – except for teleportation, which still consists of duct tape and hacks and probably will remain that way.
There’s also a bit more user interface than before, and the trinkets are actually worth using sometimes (even if they are all still exactly identical).
Melee combat has also been re-written to allow for spells like the Ethereal Axe, which replaces your melee attack with a high-damage Arcane attack.
Tomorrow, I’ll be working on equipment. I won’t have much time though – classes and whatnot – so there probably won’t be a blog post.
The day after, procedural trinkets, more enemies, and everything going even more horribly wrong!