Update: Kickstarter Canceled; so, what’s next?

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So the kickstarter that would have funded continued development of the game 1879 for which Geek & Dad was  writing the iPad/computer version has been canceled by FASA due to lack of interest (or inability to get the word out, hard to know):

KS Cancellation and Thank You

Update #3 · Dec. 06, 2012

Our project of 1879 iPad App, RPG, miniature game and figures has been live for over a week now. Based on the number of project backers, pledges and trends it looks like meeting our goal will be very challenging. Considering all of the factors, we have decided to suspend our project as described.

First of all I would like to thank all of you who backed our project. Your commitment is what Kickstarter is all about.

We had hoped that the combination of miniatures, RPG and software would appeal to a large number of backers. Unfortunately, this has not been the case. So while work on the core miniatures game and rpg will continue, albeit at a slower pace, work on the iPad application will be halted.

Look for a revamped Kickstarter project early in the New Year. This streamlined project, focused on the new 1879 game system and miniatures, will hopefully be more successful.

To all those who backed this project, once again thank you.

Thank you,

Ross Babcock

That means we’ll be stepping back and figuring out what to do next.  Geek has 11th grade in high school to finish, a part in a local seasonal performance, track team and working towards his 2nd degree black belt in Tae Kwon Do in spring, and running lights and/or sound for the local children’s theater’s winter production, so I think he’ll avoid getting bored (!).

As the Dad, on the other hand, I will be footloose and fancy-free!  Well…, not exactly – those pesky bills keep showing up so I imagine I’ll have to find some paying work to fend them off! 🙂  I’m actually looking forward to diving back into iOS and OS X native coding – I’ve missed Objective C, Xcode, and the Cocoa frameworks quite a bit while we’ve been in Unity3d using JavaScript, C# and .Net.  I have a copy of @bdudney’s iOS 6 SDK book (which looks quite good for intro/intermediate programmers so far), and have also been asked to review another upcoming iOS 6 book by the publisher.  So between those I ought to be getting up to speed on iOS 6 quite quickly!

Of course Geek is dreaming up game ideas a-mile-a-minute and some of them sound pretty cool!  So we might just have to spend winter break building a prototype of one (or more!) of those…  Sounds like fun! 😀

In any case, thanks to those of you who helped spread the word about the kickstarter project and who have offered your friendship, encouragement, and advice as we learned Unity3d and built the prototype.  We had a great summer and learned a ton.

Onward!

– Dad

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