Cocos2D-iPhone Performance tests

So, I did some tests of cocos2d’s performance as a preliminary to a summer project. I created a 1-layer max size isometric tmx map (16k tiles) and randomly placed z-ordered animating sprites over it (with no CCSpriteBatchNode), then scrolled around. Below are the FPS on a variety of test devices (arm6 is no thumb, arm7 compiled to thumb; Xcode 4.2.1, LLVM-gcc):

Device 100 Sprites 600 Sprites
iPad 1 17-21 8
iPad 2 60 55-60
iPad 3 60 60
iPhone 3GS 50-60 27-30
iPhone 4 60 25-40

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