A list of game design books posted to PAGDIG

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A list of books that was posted to PAGDIG.org mailing list by N. Maynard as being from his bibliography.  Some of these we’ve read, and most we have not.  Though others might be interested in some of them.

  • Koster, Raph. A Theory of Fun for Game Design. Scottsdale: Paraglyph Press, 2005.
  • DeMaria, Rusel; Wilson, Johnny L. High Score!: The Illustrated History of Electronic Games. McGraw-HillOsborne Media, 2003.
  • Zimmerman, Eric; Salen, Kate. Rules of Play: Game Design Fundamentals. The MIT Press, 2004.
  • Rabin, Steve. Introduction to Game Development. Charles River Media, 2005.
  • Castranova, Edward. Synthetic Worlds: The Business and Culture of Online Games. Chicago: The University of Chicago Press, 2005.
  • Graham, Paul. Hackers & Painters: Big Ideas from the Computer Age. Sebastopol: O’Reilly Media, Inc., 2004.
  • Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan, 2003.
  • Poole, Stephen. Trigger Happy: Video Games and the Entertainment Revolution. New York: Arcade Publishing, Inc., 2004.
  • Crawford, Chris. Chris Crawford On Game Design. Indianapolis: New Riders Publishing 2003.
  • Crawford, Chris. Chris Crawford On Interactive Storytelling. Berkeley: New Riders Publishing, 2005. Miller, Carolyn Handler. Digital Storytelling. Burlington: Focal Press, 2004.
  • Saltzman, Marc. Game Design: Secrets of the Sages. Indianapolis: Brady Publishing, 2000.
  • Tufte, Edward R. Visual Explanations. Cheshire: Graphics Press, 1997.
  • Tufte, Edward R. The Visual Display of Quantitative Information. Cheshire: Graphics Press, 2001. Friedl, Markus. Online Game Interactivity Theory. Hingham: Charles River Media, 2003.
  • Bates, Bob. Game Design: The Art & Business of Creating Games. Roseville: Prima Publishing, 2001.
  • Ray, Sheri Graner. Gender Inclusive Game Design. Hingham: Charles River Media, 2004.
  • Irish, Dan. The Game Producer’s Handbook. Boston: Thomson Course Technology, 2005.
  • Bartle, Richard A. Designing Virtual Worlds. Indianapolis: New Riders Publishing, 2004.
  • Rollings, Andrew; Adams, Ernest. Andrew Rollings and Ernest Adams on Game Design. Indianapolis: New Riders Publishing, 2003.

Some others that were posted to the list:

The Art of Game Design: a book of lenses. by Jesse Schell

Game Architecture & Design by Andrew Rollings & Dave Morris (first 6 chapters about design, rest of book is about the rest of the process (asset creation, programming, testing, team management, etc and thus may also be of interest).
-Green Ronin’s Hobby Games: The 100 Best is a gold mine, a hundred different designers talking about the hobby games they like and the precise things these games did (mechanics-wise) to make them so interesting.
-If you’re up for looking at games as one of several creative mediums, I highly recommend the works of Scott McCloud and Robert McKee.
-The online musings of Sirlin and Tim Rogers (and the latter’s colleagues at Action Button Dot Net) are what I’d label as “200-level” game design lessons, insightful in ways I wouldn’t have fully appreciated if I hadn’t designed a few games myself at that point.

– Design Workshop by Tracy Fullerton

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One Response to “A list of game design books posted to PAGDIG”

  1. Ernest Adams Says:

    My book “Fundamentals of Game Design, Second Edition” is an update to Andrew Rollings and Ernest Adams on Game Design. It was also published by New Riders, but in 2009. It has been adopted as a textbook at many different institutions, including MIT.

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